Prototyping
Interactive Physics Engine
A high-fidelity, deterministic physics simulation engine capable of rendering rigid body dynamics and material deformation at 60FPS.
Beyond standard gravity and collision, this engine features a Procedural Audio System. Utilizing the Web Audio API, it synthesizes sound waves in real-time (Oscillators) based on material density and impact velocity, rather than relying on static assets.
The core logic handles complex interactions including Gravity Wells (orbital mechanics), Material Stress (calculating deformation vs. break thresholds), and Autonomous Agents (heuristic-based walking/climbing behavior for NPC entities).
Drop objects, smash materials, and watch real-world physics come alive with visual effects and satisfying destruction.
This tool transforms abstract concepts into visceral, hands-on experiences. Users don't just read about gravity, friction, and material properties, they feel them through experimentation and play.
What Makes It Special:
Real Physics, Real Simulations
Gravity simulations for all 8 planets in our solar system
Material science brought to life: watch diamond withstand impacts while glass shatters spectacularly
Realistic collision dynamics, deformation, and breakage patterns
Instant Visual Feedback
Objects crack, deform, and explode into material-specific particles
Every collision creates dynamic sound effects matched to material properties
Gravity wells demonstrate orbital mechanics with swirling black hole effects
Learn Through Play
Silly animals (cats and bears) add humor while demonstrating friction and climbing mechanics
Adjustable physics parameters let users test hypotheses in real-time
No wrong answers, just experimentation, discovery, and "aha!" moments

